Archive for the ‘Plays’ Category
Saturday, November 24th, 2012
1. The “unpaid” assistants in the stands claim your team “doesn’t run anything.”
2. Creates more possessions in the game since you are shooting sooner than if you are running motion offense.
3. If players aren’t able to dribble with their weak hand, you are limited to one side of the floor.
4. Causes you to spend more time finding solutions for traps.
5. You are going to face a variety of defenses, so if you don’t have solutions to all of them, you may abandon this offense quickly.
6. It takes time to drill all the finer points of the pick and roll.
7. Post players will pick up moving screen fouls if the driver is impatient and doesn’t wait for the pick to be set
8. Causes you to face a lot of zone defense, which is bad if you don’t attack zones effectively
The above list was written by Ted Anderson, the Assistant Boy’s Coach at Andale High School in Andale, Kansas and first appeared in the March 2012 edition of Winning Hoops magazine.
Thursday, November 1st, 2012
This time of year many coaches are attending clinics and enrolling in programs such as BasketballClassroom.com in order to jump start their thinking and preparation for the upcoming season. Invariably those coaches are going to hear or see a new drill that could possibly be used in their practices, but aren’t sure what to do with it until then. At the same time experienced coaches often have so many drills floating around somewhere in their head that they forget to use one when they need it the most.
One suggestion is to compile a drill catalog. Use either 3×5 or 5×7 index cards and on one side of the card diagram the drill and on the other side write down how long the drill takes and any pertinent teaching points. Then file the cards in a plastic box under one of the following headings:
- Defense, team
- Defense individual
- Offense, team
- Offense, individual
- Transition defense
- Transition offense
- Game preparation
Once you use a particular drill make a note on the card how it went and if it was as useful as you thought it would be. Don’t abandon it after you use it only once but if you find that it is consistently falling short of the desired results then pull it out of your catalog. The last thing you want is a box full of drills that you either never use or that are ineffective.
Friday, September 21st, 2012
I’ve watched our team play in open gym for a couple weeks now and as a result feel like I have a pretty good idea of what our offensive strengths will be once the season starts. Our posts are relatively young but skilled and our perimeter shooting is better than it’s been the last couple seasons.
We might be a little thin at point gaurd but we do have a 2 and a 3 that could fill in if our backup struggles. Taking all this into consideration I am going to tweak our offense a little bit. I have several ideas but haven’t made any definite decisions yet.
Here are 6 questions that I am constantly asking myself while considering what changes to make:
- Is it simple enough to learn?
- Are there enough scoring options?
- Can I get our best scorers the most shots?
- Will it get better the more we run it?
- Can we develop good enough passing skills to make this effective?
- Am I making things more complicated than they need to be?
As you evaluate your own offense, try asking yourself those same 6 questions. If you can honestly answer them with 5 “yesses” and 1 “no” then you are undoubtedly running the right offense for your team!
Wednesday, September 19th, 2012
Beware of great plays. Common sense might seem to tell you that great plays make the difference between a good player and a mediocre player, but most coaches would disagree. More often, they would say, great plays (or the attempts to make great plays) are what make good players mediocre.
Many players are mediocre because they try to make great plays. They want to score a fancy lay-up and they miss it, or they try to throw a lightning-quick pass to a cutter six inches ahead of his man and it goes out-of-bounds.
They try to hit a fade-away jumper, and it goes off the rim, or they go for the game-winning steal but they miss it, and the other team puts the game out of reach. Mediocre is sometimes just another name for erratic, inconsistent, or ‘always striving to make great plays’.
It may surprise you to learn that good players don’t strive for great plays. Great plays come to them sometimes, but only when they are in the process of concentrating on their job – trying to do all the little things right.
Take Michael Jordan for example. He made a lot of great plays, but his value (even more important to his team than all those spectacular dunks), was that he didn’t miss many dunks.
He was consistent. On the plays where a spectacular dunk had a good chance of missing, Jordan ‘happened’ not to try at all. “Ah”, said the fans, “he should have dunked that one.” But he didn’t dunk every chance he got. He dunked the ones he could dunk, and he didn’t attempt the ones he couldn’t. If it was 50-50, he didn’t try it.
(The above excerpt was taken from the book “Good Stuff Players Should Know” written by Dick DeVenzio)
Saturday, August 4th, 2012
The recent announcement that the Los Angeles Lakers are going to start using the Princeton offense next season will undoubtedly renew a nationwide interest in the offense. Will the offense help or hurt Kobe Bryant’s ofeensive skill set? Will Pau Gasol and Andrew Bynum be used primarily as scorers or passers? Of course we will all have to wait and see before wecan get the answers to those questions but in the mean time here is a list (compiled by Lee DeForest) of the basic principles used in the Princeton Offense:
- If you can pass, dribble, and shoot well, you will always dictate to the defense what they do. If you can’t and are not fundamentally sound, they will dictate what you do.
- You must be able to dribble, pass and shoot, screen and cut -ON THE MOVE UNDER PRESSURE. The quality of your passing determines the quality of your shots! You must dribble with a purpose and the other four players must read the dribbler.
- Think change of direction–think five players high. Five players must work together.
- There is a counter for everything the defense does. Do the opposite of what the defense is doing. Must read the defense–are they playing hard or soft–any denial cut backdoor.
- Think layups and three point shots in that order.
- Don’t run to the ball!
- Hit the cutter with a bounce pass (it is OK to use one hand passes). The offense is about hypnotic cuts, passes and handoffs. Timing and cutting are essential to establishing flow and success for the offense.
Tuesday, June 26th, 2012
In most states across the country June is the month when high school coaches can actually coach their teams and start to prepare for next season.
Camps, open gyms, team camps and tournaments all give coaches a pretty good indication of the team’s overall strengths and weaknesses. In other words, you as a coach have a pretty good idea RIGHT NOW what kind of team you will have next year!
If it looks like a league or state championship is inevitable then great! But if not, why not try one more thing before you start telling yourself and everyone involved in your program to patiently “wait til next year”?
That one thing is a new instructional program called Basketball Classroom. This one of a kind program is divided into six modules that each contains approximately 35 coaching resources (videos, special reports, audio interviews, animations, templates, etc.) that can be studied from the comfort of your own couch.
The best part is that the program has been designed by a coach with nearly 30 years of coaching experience who has a winning percentage that is off the charts! He’s consistently won championships at the high school, AAU, and college levels and he can help you win more games regardless of your current talent level. The second best part is that the investment is less than 10% of the cost to attend a weekend clinic!
Don’t wait until next year. Check out “Coach the Coach“ and see for yourself. You, your players, their parents, and your administration will be glad you did!
Friday, April 6th, 2012
When executing a pick and roll most of the emphasis is placed on the ball handler but the responsibilities of the screener are just as important. Here are seven tips to be followed when setting an on ball screen.
- Always sprint to set the screen. Getting there before the defender will eliminate an effective hedge.
- Jump stop and straddle the near leg of the ball handler’s defensive player.
- Once the screen is set remain stationary until the ball handler has cleared. Don’t stick a knee out and get an offensive foul
- If you want to draw a foul on the ball handler’s defender, set the screen on your heels. This will ensure that even the slighest contact will knock you off balance without having to “flop.”
- When rolling, point your chest to the ball and roll hard to force a defensive adjustment or rotation.
- If both defenders go with the ball handler pop back for a jump shot.
- If your defensive player commits too early then slip the screen and dive hard to the basket.
Monday, March 26th, 2012
If you watched Kansas and North Carolina play yesterday in the Elite 8 you know that Kansas closed out the game with a 12-0 run to win the game and advance to the Final Four. How did they do it? In the last eight and a half minutes of the game they switched from the man to man defense that they had been playing the whole game to a zone defense (Triangle and 2). Carolina never scored off their offense again.
Today’s posting is a very small excerpt from an eBook sold on Hoopskills.com called Zone Busters, which is the definitive work on zone offenses and zone quick hitters. Regardless of what type of zone defense your opponents play, even if it’s a Triangle and 2, this book has an offensive attack that can absolutely destroy it!
While there are many different zone defenses, all of them can be categorized into one of two types: zones with a one-defender front and zones with a two-defender front. When facing teams with a one-defender front, such as a 1-2-2 or a 1-3-1, it is usually best to use an offense that begins with a two-guard attack. Against defenses that use a two-guard front, such as a 2-3 or a 2-1-2, it is usually best to start off with a one-guard attack. Using this strategy allows you to create driving and shooting gaps right from the beginning.
If you want to see the other 9 important concepts to consider when attacking the zone click on the link below!
Zone Busters – 18 Proven Zone Offense Strategies and Plays That Will Bust Any Zone Defense.
Saturday, March 24th, 2012
It’s hard to accurately estimate how many games I have watched the last couple weeks. The Men’s NCAA Tournament, the Women’s NCAA Tournament, and theMen’s NIT have kept me pretty much glued to the television. It wasn’t too long ago when most teams used the pick and roll set as a quick hitter or in a need to score situation but now it seems to be a primary staple in every offensive game plan.
According to Ted Anderson of Andale High School, there are six main responsibilities for the ball handler when executing a pick and roll:
- Catch the ball and square up to the basket
- Fake away from the direction of the screen
- Wait for the screen to be set and prepare to read the defender
- Dribble off the screen with his shoulder at hip level of the screener.
- Take two hard dribbles off the screen – and go somewhere – don’t waste them
- Read the defense and make the proper play
Saturday, February 25th, 2012
- Turn the corner when the screener’s defender backs off and doesn’t hedge. Should drive low and tight and get into the paint.
- Hesitate and go when the screener’s defender executes a soft hedge before returning to his own man. At the level of the screen, hesitate slightly while keeping both eyes on the rim. The key is to make the hedge man relax and then drive by him.
- Split the hedge which may be the most under-utilized part of offensive ball screening. After clearing the screen low and tight, explode right between the hedge and the on ball defender. Keep the dribble below the knees since you will be in traffic.
- Fake the split then inside/out dribble to the paint.
- Reject the screen. Fake into the screen and explode the opposite way
- Stop and shoot behind when the on ball defender goes behind the screen. Shot must come from directly behind the screen.
- Re-screen when screener’s defender shows a big, flat hedge. Drive over the screen, then crossover and use the screen again. Screener turns to the inside on second screen getting you even closer to the basket.